Provides access to YouTube Analytics API v2 for retrieving 
    YouTube Analytics data including views, engagement metrics, demographics, and 
    revenue data. Supports OAuth 2.0 authentication and channel group management. 
    See <https://developers.google.com/youtube/analytics/> for API documentation.

Performs Three-Mode Principal Components Analysis,
    which carries out Tucker Models.

Helper functions for 'TUFLOW FV' models. Current functionality includes reading in and plotting
    output POINTS files and generating initial conditions based on point observations.

Provides R Markdown output formats to use Tufte styles for
    PDF and HTML output.

Custom template and output formats for use with rmarkdown. Produce
    Edward Tufte-style handouts in html formats with full support for rmarkdown
    features

Simple utilities to generate a Dockerfile from a directory or
    project, build the corresponding Docker image, push the image to
    DockerHub, and publicly share the project via Binder.

Cooperative game theory models decision-making situations in
    which a group of agents, called players, may achieve certain benefits
    by cooperating to reach an optimal outcome. It has great potential in
    different fields, since it offers a scenario to analyze and solve
    problems in which cooperation is essential to achieve a common goal.
    The 'TUGLab' (Transferable Utility Games Laboratory) R package
    contains a set of scripts that could serve as a helpful complement to
    the books and other materials used in courses on cooperative game
    theory, and also as a practical tool for researchers working in this
    field. The 'TUGLab' project was born in 2006 trying to highlight the
    geometrical aspects of the theory of cooperative games for 3 and 4
    players. 'TUGlabWeb' is an online platform on which the basic
    functions of 'TUGLab' are implemented, and it is being used all over
    the world as a resource in degree, master's and doctoral programs.
    This package is an extension of the first versions and enables users
    to work with games in general (computational restrictions aside). The
    user can check properties of games, compute well-known games and
    calculate several set-valued and single-valued solutions such as the
    core, the Shapley value, the nucleolus or the core-center. The package
    also illustrates how the Shapley value flexibly adapts to various
    cooperative game settings, including weighted players and coalitions,
    a priori unions, and restricted communication structures. In keeping
    with the original philosophy of the first versions, special emphasis
    is placed on the graphical representation of the solution concepts for
    3 and 4 players.