| alley | Undirected edge pairing of alley connecting nodes |
| end_round | Manage list of possible hideouts |
| inspect_space | Update paths based on inspections |
| node_locations | x,y coordinates of node points from the game board |
| roads | Undirected edge pairing of roads connecting nodes |
| show_board | Display game board representation |
| start_round | Start a new round |
| take_a_carriage | Track carriage movement |
| take_a_step | Track one movement |
| trim_possibilities | Trim possible paths |